![]() ![]() If you had enough of that good in storage, then I'd say yes: that is the time you usually have to wait for goods to be delivered. The examole you made for Campaign (when you have to blow up the rock wall which opens the iron mines) may depend on various factors. ![]() Hey! I'll try to answer as precisely as possible.ġ) Warehouses: each one acts like a "representative" of your main trading post, showing the storage of goods which is the same for every warehouse. which narrows down the search scope a shit load.Ħ) Does this game only have naval combat? where as all previous quests would be like "Hurry people out of a pub to a Union meeting", "Lock up dog on a farm", "Take photo of X" etc. It seems to be an arbitrary notification that clutters up my notifications pane D:ĥ) I got a quest that (afaik) said to find some farm wife a husband, clicking for the full quest details yielded no help in locating the requested individual. I do know about Trade Routes and setting them up via the Trade UI (how does this differ from marking goods for sale at a warehouse?), I'm also aware of Charting a route for transferring goods between your own islands, but unless I'm mistaken that type of route can't be set up to loop?Ĥ) Are notifications of a trade occurring at my Harbour useful? I get 100's of them, clicking them zooms the camera to my Harbour and. ![]() really not that familiar with how the trade system works in the game nor how marking items as being sellable/buyable above certain thresholds works, exactly. does this mechanic require trade rights with other players/AI to function? Early in to the easy campaign I'll have trade rights with some AI but those don't appear in the diplomacy pane (I think?), do they not count for this buy/sell mechanic? If the latter, what's the optimal method of identifying who works what job so that I can better optimize house placement?ģ) When clicking a warehouse I can assign goods to sell/buy and various thresholds. When I had to build some scaffolding before setting up explosives to blow a hole in some rocks, it took forever for my many planks and bricks to reach the site, even when I built a warehouse close to the site.Ģ) How do houses work? Is it like the modern Sim City where the occupants closest to a job perform that job? Or is it like older Sim City games where once a person is assigned a job they keep that job even if you build houses closer to the job? I'm familiar with optimizing warehouses to improve jobs thanks to this comment tree, I'm just not familiar with inter-warehouse transfer of goods if that is even a thing: If the former, how do I view the individual stock levels of warehouses? How are resources distributed from warehouse to warehouse (loading ramp staff take stuff from one warehouse to another?) and do you have any tips on optimizing that aspect? Previous experience with games like this would involve: The Settlers 2, The Settlers 6, The Settlers 7 and some other games I can't think of off the top of my head.ġ) How do warehouses work? Does each warehouse have its own individual stash of goods or as soon as a resource enters a warehouse it becomes immediately extractable from any warehouse? The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |